"If I come across any of the invalid sleeper POI messages, I'll try to grab screenshots of what POI I'm near. Ive looked over gamestages and entitygroups and cant find anything wrong in there Everything positioned and spelled correctly. I don’t care about the seed and especially this early I can start fresh since this is more a test run at this point. I’ll try your suggestions though to see if it changes. Server was also a complete wipe and fresh install. It’s possible but this version install was a fresh install using the launcher with a name specific to this version. That message won't hurt anything nor cause any real issues other then ppl seeing the message in the 'dm' if they're looking for it. The "No valid sleeper block." deal isn't anything to worry about, it's just letting you know a poi doesn't have valid sleeper blocks or any at all in it but you have a sleeper volume set up for the poi and it tried to find one but couldn't and is moving on. well bandit and survivor you can but you need to do some funky setup to do so.īut you might have a Entity or Entities in those group lists that can't be used. InvisibleAnimal, invisibleAnimalHotsile, Bandit, Survivor in your sleeper or wandering horde setup. Nothing terrible by any means and might be as intended but horde night ain’t gonna be fun at this rate. One of the zombies I encountered game the appearance the bolts were passing through although I was successful in killing him. Many shots were accurate but not all were headshots. Is this 'simulating' not being a very good with weapon/skill and almost all 'hits' are actually 'misses'? (Worse than deer.) No white meat for you. Rabbits 3 shots and still not dead (3 different rabbits.) Gave up chasing. Wolf head - entire clip (30 - in 2/3 shot bursts) - and didn't kill it. Didn't think a pig would survive an entire AK-47 clip - let alone kill me in 2 hits.). And you will chase them for a long time.) PIGS 10-20 to the HEAD as they are coming at you (and it still killed me. (ZERO misses.)ģ0 AK-47: (Not counting an occasional miss.) Deer 8-10 shots (head/body and half were stealth. I started one that way - but.)ģ00 Bow: Most zombies 7-10 shots to head. Like if you wanted to use a timid animal in your wandering horde you would need to make a new entity of that type and have it use the HostileTemplate give it the same AITask/Target as the timid/ plus give it a handitem.Įxample: If you wanted a deer in your wandering horde.ĭefault mode: (Not survivalist. Then exit out and start a new game with the same seed probably, from what I'm reading, Using an entity in your group list that can't be used in the wandering hordes and/or sleeper list. ![]() Then you'll see a folder labeled "HubCellData" erase it.You'll see a folder with the game world name open that.Or If you still want to use the same seed name: Use a seed name you haven't used before.Most likely it's a seed you have used in the past and it's carrying some data from a past game with it. Don’t see that happening with this mod for sure. Not end game but got to a point we were no longer challenged. We have played Ravenhearst full time since we completed Valmod. Otherwise no issues to this point beyond that and it’s looking to be a fun time. We can live with it but never had a seed this crazy. It might be due to our seed choice but I’m posting a couple screenshots because the roads are strange and many poi’s spawn on the tips of hills and mountains. The other thing we noticed is the terrain. Might be intentional but it makes it very much a grind. We are only playing level 2 on the server as difficulty and the zombies are truly bullet sponges. Jax, we’re running 3.0 and overall it runs well. Edited Maby Quantum Blue (see edit history) Even after I run back to base, exit (everything) and reload. (Name = HotelDeStallion) Once it starts happening can't get it to stop. ![]() BUT, this time I noticed it started happening when I approached a really big POI, big burgundy mall with a high rise, shops, and a skate park, blue parking lot. Just let me know if you want me to do anything and what that might be. ![]() (The Exit menu is mostly transparent and does not stop the game from running.) Would be glad to provide any info or files, or check anything. Esc brings up Exit and Options - but cannot select either -and game continues in 'background'. (ESC cancels.) Also cannot exit game (easily) after it. ![]() Have also emptied backpack and bar - still happens. RG = 'Woody'.) Was thinking it might be chunk related - I don't think it is. ArgumentNullException: Argument cannot be null.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |